From X-Com to Phoenix Point

I remember playing the demo for X-Com: Apocalypse. I got it from a CD that came with an issue of now-defunct Greek gaming magazine PC Master. I’d only just recently gotten my own computer; I think the only game I’d bought myself so far was Shadows over Riva. (We weren’t …

2017: The Year Shit Got Finished

I’ve just taken a few days off for the first time since Christmas/New Year, and wow, I really needed it. I have to learn to stop working myself to the point of exhaustion. I always realize I’m totally burned out way too late. Of course, the main reason this keeps …

Omegaland on Greenlight

So, there’s this game I’ve been making for freaking years. I actually started it before Ithaka of the Clouds/The Council of Crows was even an idea, and I’ve been working on it in the background ever since. This was never my main project, only something I switched to when I …

Towards the Council

You may have noticed an absence of updates both here and on the Lands of Dream site. The reason is simple: I’d set myself a deadline for releasing The Council of Crows (November 17th) and I was in full crunch mode trying to reach it. It has finally become apparent …

Quick News Update Without Witty Title

What’s happening? A lot is happening! I’m working on a project I can’t tell you about yet. I’m working on another project I can’t tell you about yet. The last bit of The Council of Crows finally clicked into place for me – a pretty amazing bit of story that’s …

Seas and Crows

The Sea Will Claim Everything is now on Steam. The Council of Crows is now on Steam Greenlight. — You can also get The Sea Will Claim Everything via the Humble widget on its Lands of Dream page. — We’ve been working on the Lands of Dream for, what, a …

A Serious Project

So, it’s official – Verena and I will be writing Serious Sam 4! Yes, both of us. Initially it was just going to be me, but Verena ended up contributing so much to the script that she officially joined the project. Which is excellent, because she writes the best one-liners, …

Project Update

I recently finished my text game for the upcoming Fear of Twine exhibition. It’s called The Matter of the Great Red Dragon, is set in the Lands of Dream, and has turned out quite wonderful, even though the whole thing came to me in a flash at the last minute, …

Consolidate

I’d been meaning to write this for a while, before I got distracted by having to take care of some important business stuff. But this is a good opportunity to look back a little and talk about where we’re going. This has been a strange year, with lots of highs …

Secrets

Sometimes we work on projects that aren’t Ithaka. Because Verena’s fingers need time away from crayons. Because I like variety. And because it’s awesome.