Progress!

Just made a couple of important alterations to Phenomenon 32, which took down the overall size of the game (in MB) by something like 40%, while simultaneously giving me some cool new options. Yay! I’m also working on adding more features that wouldn’t have been in the contest version. I …

Still around, still working

This has been an incredibly busy week, which is why I haven’t managed to update the blog. I have made a great deal of progress with Phenomenon 32, and added quite a few neat things that weren’t in the original plan. I hope to have it finished tomorrow. I also …

Now.

Work continues on Phenomenon 32. As soon as Verena wakes up, we’ll be watching the finale of Battlestar Galactica. I’m looking forward to it, as the wrap-up will really tell me what I finally think of this show. I may write a retrospective-type thing.

Almost at Desert Bridge again

That update I talked about, that will fix the DPI issues? A couple more days. With the way I managed to cut my finger, and a bit of “normal” work that I had to do, in addition to being rather tired, I’ve had to postpone it a little. Meanwhile, the …

Good news, everyone!

You can follow my progress on Phenomenon 32 here. More screenshots will be added soon. Early testing shows that the next Desert Bridge update will work on monitors with higher DPI settings. Yay!

Projects page up

It doesn’t contain all that much info, but from now on it will always be updated when something new is added or something old is finished. I will also add a “finished projects” page at some point.

Review. Things that will be.

There’s a new review of Desert Bridge that made me very happy: On first impression, the whole game feels playful and offbeat. All of the graphics are sketched in crayon with a passion for colour and oddity rivaling that of a six year old. All the characters and spaces are …

Stuff to be added

I’m considering putting up my “Projects” page again. I’d taken it down when I moved servers because it never seemed to be up-to-date, and because I generally don’t like to say too much about what I’m working on (I’d rather put the energy into the actual work). But it’s probably …