The bad news is that I need to work on Phenomenon 32 for a few more days.
The good news is that the reason I need to work on it is that I seem to have discovered the origin of the constant crashing that was so ruining the game for me. Fixing it means a radical redesign of the map screen, which is basically the heartpiece of the whole game, but that’s OK – it won’t be fun, but it can be done, and if it makes the game work, it’s absolutely worth it.