Words!

It may be that writing Would You Kindly Not has cost me a great deal of support in certain quarters, where I am now considered an evil white privileged (ahaha) oppressor for daring to question the dogma of identity politics and gender stereotyping, but frankly when I think about the …

Hymn

Εγώ που κάνω όνειρα κι έχω πολλά ωραία να χάσω κάνω και την αρχή — δε γουστάρω να ησυχάσω. Τι άλλο φοβάσαι, πες μου, και θα γίνω κι ας έχω τόσα πολλά κι ωραία να χάσω. Κι ούτε στιγμή μη ρωτάς τι θα απογίνω, μου φτάνει που δε γουστάρω να …

How We Talk About Ourselves

Some thoughts and clarifications on the subject of identity politics, here in response to “why we talk about ourselves” by Liz Ryerson. It is, as opposed to most of the responses I got, calmly written, but I also have to say that it misses the point of what I said …

Identity Politics

In the words of others: The focus on identity has been effective and empowering when identity politics has been construed as the active affirmation of the experiences, dignity, and rights of historically marginalized or excluded people, most notably people of color, gays and lesbians, and disabled people. To borrow the …

Would You Kindly Not

I don’t often feel the need to respond to articles about game design; ironically, when I do it’s usually to those that could be seen as being “on the same side” as myself. Thus the article that I am going to talk to is in support of a lot of …

Best of Casual Gameplay 2012

So the time has come again for the Best of Casual Gameplay awards. These awards are voted for by the public, so winning one last time for The Book of Living Magic was quite meaningful to me. This time I have more than one nomination – as a matter of …

A Dialogue Tree Grew In My Garden

Links! Rechts! Links! A lovely podcast called Dialogue Tree decided to talk to a strange hairy man about Greenlight, poverty and the future of gaming. He’s not very coherent, because he’s a caveman and he’s afraid of phones. Verena wrote about 2012, 2013, and her accident. Have you been keeping up …

Nexus City is dead, long live Nexus City

You may have heard that Terry and I are no longer going to be making Nexus City or Selma’s Story. I already talked about this on Twitter, but I thought I’d post here to clarify things a little. The games in their current form are definitely cancelled. Terry and I …

Look Forward

As I said in the previous post, creatively speaking 2012 was a good year. Despite the difficulty of getting attention for games that don’t fit into familiar categories, my games reached people. They found new fans, they were written about by critics, they affected other game developers. There were defeats …

Look Back

2012 is over. A long, interesting, difficult year, full of surprises. It started out with a sustained burst of creativity. We did the first few episodes of The Starving Artists’ Kitchen, including running a tiny Indiegogo campaign. Making the show was fun, if not exactly easy, and it felt like …